Projects

  • Video Game: Northeye

    Our team is creating an educational video game to teach school children about the relationship between societies and their environments.

  • 3D Scanning at Gracesend & Street House

    Our team leads a 3D Scanning project at Woodville Civic Centre in Gravesend, UK and Street House in Loftus, Yorkshire.

  • Climate-related risks and the Heritage Assets of the Kent County area of the UK

    Our team, in partnership with the UK’s Kent County Council, developed a value-based quantitative climate risk management framework for the County’s heritage assets.

  • Water Management and Mapping in Montpellier

    This project focuses on the climate and built environment of Medieval Montpellier and its Lagoonal Hinterland.

  • Interpreting Ruins - Online Toolkit

    In October 2024, a group of heritage professionals and university academics came together for “A Workshop in Ruins” at Scotney Castle in Kent. The aim was to develop a free online toolkit to consider the meaning and care of ruins situated in British country house estates.

  • Anglo Saxons in the Tees Valley

    In collaboration with Dr. Stephen Sherlock, the Anglo-Saxon Tees Valley website allows users to explore items discovered from excavations in the area.

  • Conservation & 3D Scanning

    This project is focused on the conservation and digitization of archeological artifacts housed at the Herstmonceux Visitor Centre in England. One result will be a robust digital archive.

  • User Experience at Museums

    This project focuses on acquiring a better understanding of visitor behaviour patterns in exhibitions through museum settings.

  • Disciplines in Dialogue

    The Disciplines in Dialogue series brings together professionals for a discussion about important environmental issues.

  • Virtual Simulation: Bunce Island

    The Bunce Island project is a repurposing of game technologies to develop a digital experience driven by scholarly research.

  • 3D Models

    Using methodologies developed in the field of virtual archaeology, we have reconstructed several buildings on the Herstmonceux Estate.

  • Digital Mapping

    Our interdisciplinary team are generating interactive maps that plot data from written medieval sources to visualize geographical patterns and spatial trends.

  • Educational Videos

    Graduate Fellows from the DRAGEN Lab have created educational videos concerning climate change and medieval urban environments.

  • Foresta Inclusive: Art Installation

    This project will image live data as well as historic climate data in an interactive installation where the movement of body of the viewer can trigger atmospheric shifts.

  • Tourism Apps

    Our team, in collaboration with the Bader College, is building a curated virtual tour experience of Herstmonceux Castle and its environs.

  • Digitization

    This activity seeks to make available to a wide and remote audience a variety of historical objects and texts using different forms of scanning.

  • Virtual Simulation: Chaucer

    Riding with Chaucer will recreate a digital version of fourteenth-century London and Kent to walk with pilgrims.

  Work with us

We are actively pursuing opportunities to work with researchers. If you want to work with an interdisciplinary team of environmentalists, historians, and engineers, please, be in touch!